Combat Maneuver Specialist5

Level

KXP

1

0

2

5

3

10

4

20

5

40

6

80

7

160

8

320

9

640

10

1280

11

1500

12

1750

13

2000

14

2250

15

2500

16

2750

17

3000

18

3250

19

3500

20

3750

21

4000

22

4250

23

4500

24

4750

25

5000

26

5250

27

5500

28

5750

29

6000

30

6250

31

6500

32

6750

33

7000

34

7250

35

7500

36

7750

Requisites:

Str 30, Int 12  

Alignment:

any L

HD/level:

d10

Weapon Prof.:

4*level

To Hit Table:

& War

Saves:

War

Groups:

War

Complexity:

CF=2, GF=4

 

Barbarian Str bonus [Stat-14, x2].

Each Level: Gets a pick from the following table:

Level

Pick

Description

1

A

Considered one size larger for purposes of what weapons can be wielded.

1

B

Average Damage calculates XdY as X*(Y+LVL)/2

1

C

Bash does full damage and the save penalty is equal to the damage you do.

1

D

Bypassing Armor costs 1V action and the check uses strength bonus.

1

E

Called shots have no penalty for you.

1

F

Charging costs 1Z and gives x3 dmg. You can charge people in your group.

1

G

When Cleaving, the item rolls a save vs disintegration

1

H

You can Disarm Armor. Artifacts/ ego-dominating items don’t get x2 Str score.

1

I

You can Disbelieve Mirage Arcana, Dust of Disappearance, Feign Death

1

J

Dodging costs 1Z action and you declare your dodge against a group.

1

K

Kicking costs 1Z action.

1

L

When Overbearing a creature, automatic damage costs you 1V action.

1

M

You don’t lose 1P from your remaining actions when Parrying

1

N

When Sapping, all dmg is real and any weapon used gives x5 dmg.

1

O

You don’t lose AC bonus when Shield Bashing and can specialize in it.

1

P

You can subdue any target with any attack form and all dmg being real.

New Metamartial Maneuvers (Treat like metamagic for attacking. Costs 1 feat to learn. Most need a Fort save. DC=ToHit)
*-Can be applied multiple times and stacks. Max times = LVL.

Attempted Effect

To Hit Penalty

Effect

Blinding Attack

-25

Target blinded

Crippling Attack*

-5/instance

2 random stat dmg

Dazing Attack

-15

Target dazed

Death Attack

-30

Target slain

Disrupting Attack

-60

Target's body destroyed

Enlarge Attack*

-5/doubling of reach

Doubles your reach

Hamstring Attack

-20

Target can't take V actions

Hindering Attack*

-5/instance

-1TH/-1AC to Target

Knockout Attack

-25

Target Unconscious

Lingering Attack

-5

Target takes half dmg next segment

Mighty Attack

-10

Knocked back 5' x(your light load/their weight)

Obliterating Attack

-40

Targets solid corporeal body destroyed

Quicken Attack*

-5/additional attack

+1 attack

Severing Attack

-30

Vorpal a head or limb

Staggering Attack*

-5/instance

-2TH/save/skill/ability check penalty

Stunning Attack

-20

Target stunned

Widen Attack*

-15/doubling of area

x2 area cone